Blood of Heroes Açık Beta Güncellemesi: Tam Yama Notları (0.41.1)

Bugün 17.00 UTC'de, gelmiş geçmiş en büyük güncellemelerimizden birinin yayınlanmasıyla gerçekten harika bir etkinliği Blood of Heroes Açık Beta'nın başlangıcını kutlayacağız. Umarız herkes içinde kendisi için bir şey bulur veya en azından Blood of Heroes'un en yeni halinden keyif alır.

Bu yeni güncellemedeki yeniliklere göz atalım:

— Öncelikle, uzun süredir beklenen geleneksel düello değişikliği: Arkadaşına çatışma meydan okuması yaptığın Dostane Düello modu
— Kahramanlarda beklenmedik bir değişiklik: Artık her kahramanın, sıradan bir tekme yerine eşsiz bir özel eylemi var (tekme hâlâ mevcut ama sadece bir karakter için)
— Uzun süredir beklenenler: Hesap ilerlemesi ve kontrolleri özelleştirebilme özelliği
— Klasikler: Güncellenmiş karakter dengesi, Kavga kurallarında iyileştirmeler ve dost ateşinin çalışma şekli, bir sürü yepyeni ve eski içerikler
— Ve tabii ki, her zaman sahip olması iyi olağan özellikler: İyileştirilmiş animasyonlar, UI, ses ve görsel efektler ve bir sürü hata düzeltmesi.

Aşağıda tam ve ayrıntılı yama notlarını bulabilirsiniz. Tüm yeni özellikleri test etmek için 17.00 UTC'de Blood of Heroes'u güncelleyip çalıştırın. Savaş alanlarında görüşmek üzere!

Game Modes

Brawl

We've decided to make changes to the Brawl game mode to keep the battles from being dragged out and preserve a healthy game pace.

Now, instead of the counter that shows total time in battle, you will see a counter that limits the time of rounds. In addition, some time before a round ends, a special area will appear on the map. Capturing this area provides an alternative win condition (to killing all enemies). If neither team captures the area or kills all their enemies, the round ends in a draw.

The number of rounds is now also limited. If all the rounds have been played, the winner is the team that has won the most rounds. If both teams have the same number of victories, the winner is the team whose players scored the most points. If the number of points is the same, the match ends in a draw.

Friendly Duel

We've added a new game mode where you can challenge and fight your friend (a member of your team). The rules are similar to those of Duel.

To play the mode, create a two-player team and select the Friendly Duel mode. The team leader can select it when the team consists of two players. After choosing the mode, the players will face each other in a duel.

General

You will no longer be able to deal damage to allies before the round starts.

Combat System

Special Moves

All heroes could use an identical counteraction (except for Mearcweg with his sweep) and a kick by default. We've reworked this system and made several special moves for our heroes. Each hero will be able to use one special move. These moves will be assigned to the Kick button by default. 

Special moves:

— Leaves attacking enemies behind. Available to Renar and Wold
— Breaks blocks, pushes enemies away. Available to Vorga and Hontunga
— Shield bash. Pushes away enemies in front. Available to Ratkha
— Knocks down dodging enemies nearby. Available to Mearcweg

Attack Animation Changes

After many battles, our heroes have finally learned how to hold their weapons, and now their attacks look much better. Practice makes perfect.

Controls

— Now you can change key bindings on the keyboard.
— An additional (second) gamepad layout has been introduced.
— We have also introduced additional control settings, which can be found in the system menu > Settings > Controls.
— The default Interaction button on the Xbox gamepad has changed to "A".

Maps

We've returned the very first map for Domination, but you can see it had suffered through numerous battles. Welcome back, Stronghold!

Account Level

Do you remember little stars displayed on your player card in the last update? No, AEZAKMI won't help. They will be filled as you earn experience and progress through account levels. You will earn experience for fighting battles.

If you're wondering why you need account levels, it's quite simple: for the battles to be fair and the enemies to be about as experienced in the game as you are.

Balance

Renar

— General:
* Heavy attack damage reduced from 144 to 110 pts.
* Stamina cost of attack increased from 15 to 20 pts.
* Stamina cost of dodge increased from 15 to 20 pts.
— Thunderclap:
* Damage increased from 100 to 170 pts.
* Ring of Lightning:
* Damage reduced from 200 to 175 pts.

Wold

— General:
* Heavy attack damage increased from 153 to 180 pts.
* Stamina cost of attack increased from 25 to 30 pts.
— Fire Shield:
* Damage per second increased from 50 to 60 pts.
— Scorched Earth:
* Duration reduced from 13 to 9 s.
* Cooldown reduced from 28 to 26 s.
* Damage inside AoE increased from 60 to 70 points per second
* Damage from burning after leaving AoE is now 50 points per second

Mearcweg

— General:
* Stamina cost of attack increased from 15 to 20 pts.
* Stamina cost of dodge increased from 15 to 20 pts.
— Breaching Leap:
* Cooldown reduced from 20 to 17 s.
* Direct damage reduced from 100 to 70 pts.
* AoE damage reduced from 250 to 240 pts.

Ratkha

— Stunning Blow:
* Damage on hitting an enemy increased from 50 to 80 pts. 
— Wall of Resistance:
* Damage on hitting an enemy increased from 10 to 40 pts.

Content

— Two brand new skins have been added:
* Enforcer (Mearcweg)
* Rager (Ratkha)
— And three old skins are back: 
* Summoner (Wold)
* Deathbound (Mearcweg)
* Stalker (Hontunga)
— Two old Duel arenas return:
* Four Sectors
* Hexagon  

— Two decor elements are back as well:
* Warrior's Flame
* Colossal Blade
— Moreover, four more blacksmiths have worked in shifts to update some of our weapons:
* Wrathmaul (Wold's basic weapon)
* Hontunga's both weapon
* Ratkha's shield from the Shashpar set
* Vorga's both weapons

Progress Wipe

The game is moving into a new important stage, so the progress on all the accounts will be wiped. We want everybody who joins Open Beta to be on an equal footing. What will be wiped (among other things):
* Tutorial progress
* Experience
* Level
* Currency
* Progress on quests

The last one actually has an advantage: you will be able to check out the updated Novice Quests!

Tutorial

— At your first login, the Maiden of Battle will ask if you'd like to start a lobby tutorial that can teach you the basics of the interface.

Target Lock

— Target lock has been improved for mouse and gamepad.
— Switching between targets has been improved on the gamepad.
— Target lock distance has been increased for Hontunga.

Novice Quest Changes

— Now, Novice Quests will form quest chains, and the players will get new quests after completing the previous quest from the chain.

Notifications

— We've added notifications, which you will see when important things happen: quests are completed, items are crafted, you get party invites, etc. Notifications of the same type will be grouped.

Bloodstones

— You can now purchase Bloodstones in the store.

Crafting

— Resource packs are back in the store.

UI

— Notifications about battle events have been improved.
— The arena customization screen has been improved.
— The matchmaking widget now shows the mode you've selected and the estimated matchmaking time.

Sound

— For the battles to be more thrilling, we have improved sound effects and added new sounds for:
* Light and heavy attacks
* Hits (for all weapon types)
* Blocking (for all weapon types)
* Successful evasion (for all weapon types)
* Breaking blocks (a single sound)

Moreover, we have also added a new OST to the lobby and new sound notifications for battle events.

VFX

— The abilities of allies and enemies now differ:

— New blood effects have been added.
— Camera vibration has been adjusted for attacking and using abilities.
— Weapon traces now differ based on attack types.
— When you kill an enemy, you will see a brief flash (but your victim won't, ha).
— We have also improved the effect of hitting an enemy block.  

Localization

— New languages have been added:
* Portuguese (Brazil)
* Turkish

Bugfix

— Fixed the bug that caused Mearcweg's heavy attack to miss a knocked enemy.
— Fixed the bug that didn't allow players who used the gamepad to apply changes made in the Sound section of the game settings.
— Fixed the bug that caused Hontunga to repeat the javelin casting animation if hit when using Haunted Past.
— Fixed the bug with the visual effect for the Haunted Past explosion not being displayed.
— Abilities of allies no longer kill Wold's Fiery Avenger.
— Fixed the bug that caused Wold's spectral Avenger to appear with a human head.
— Fixed the bug that carried the effect of Fire Shield over to the next round.
— The interruption of the finishing animation now correctly cancels the finishing animation.
— The visual effect for using a mead horn is back and well.
— Fixed the bug that caused all Domination areas to appear as "A" at the beginning of the match.

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